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![]() Paxam Solution |
Steven R. Bartman
The PaxAm Solution is a big book and, for a trade paperback, a fairly expensive one. A lot of potential readers, confronted with this, are going to ask, "Is it worth paying that much for a novel by a writer I've never heard of?"
Yes, it is. Bartman is essentially unknown, but he's also a damned good techno-thriller writer. As big as the book is, it never drags. The last 200 or so pages make up an extended battle scene, and it's best to start reading that section when you'll have time to finish it in one sitting. It's that hard to put down.
The story starts with a single terrorist successfully sneaking into the U.S. Ambassador's office in an unnamed African city and setting a bomb. The "terrorist" turns out to be USMC Colonel Dwight Renfro, and the "bomb" does no damage beyond stinking up the office. It's a security test, not an actual attack, and the embassy's Marine detachment doesn't do very well (which, of course, is the whole point of the test).
Renfro is a trouble shooter for the Commandant of the Marine Corps, but retirement is impending. Then, after getting a flat tire in Washington, DC, his wife is murdered and Renfro himself serious injured by some small-time crooks. Ultimately, this will set the stage for his post-retirement job.
In this fictional world, Fort Bragg, NC has become the victim of government cost cutting. At the instigation of North Carolina Senator Brewster Teel, and with the help of an amendment to the Constitution to remove all rights of convicted criminals who fit a particular profile, the old Army base is transformed into a high-tech prison. Most of the defenses are automated; there are no guards in the interior, just hundreds of prisoners dumped into barracks and left to fend for themselves, and kept in by deadly machines. Renfro supervises the construction of this huge prison camp, and becomes its warden.
The catalyst is a German arms dealer, Gunter Zeiss, who becomes one of PaxAm's first inmates. A born leader, he quickly organizes the convicts along what can only be viewed as Nazi lines, with Zeiss as Führer. Since the prison administration mostly stays out of the interior, Zeiss gets away with it. His henchmen, recruited from the toughest of the hoods, collect all the food and use it to control the others. Still, being the dictator of a pack of convicts isn't enough for Zeiss, who is used to power in the outside world. He is immensely rich, and has a fanatical group of followers on the outside whose only goal becomes getting him out.
PaxAm prisoners, tatooed with the words "Federal Prisoner" and their number on their foreheads, can normally expect to be released only by death. Their rights completely stripped away, they can be shot on sight if they somehow manage to get past the automated perimeter defenses. And a Marine detachment stands ready to step in should there be any trouble. Marines are not noted for their forbearance, and, should they have to go in, their orders are essentially drive the prisoners back to their barrack and kill anyone who doesn't obey.
Zeiss, with millions of dollars at his disposal, will ultimately start a prisoner rebellion during the height of a hurricane, using his own outside men to neutralize the prison defenses. The battle for the prison, which takes up nearly 200 pages of non-stop action, is one of the most compelling accounts of sustained combat ever written.
Bartman has produced one of the finest techno-thrillers in recent years. It may be a little expensive, but it's easily worth the price, because you'll find yourself reading it over and over.
© 2005, J.T. McDaniel. All rights reserved.



